HTML5 APIs - The New Frontier
summary
Concrete demos and tradeoffs not slogans video element supports multiple sources but serving codecs is messier than Flash and the fallback juggling is real canvas shows image manipulation and dataURL export and people build games and a video “blowup” effect while svg + Raphael keep DOM semantics and scale well 5MB storage per origin means localStorage holds useful app state postMessage between frames enables secure cross document communication web workers move heavy loops off the UI thread demonstrated by a counter to a million web sockets open a persistent push channel some browsers already ship WebGL for 3D but it taxes the GPU and requires testing
AI-written summary · about
chapters (16)
- 0:00Start
- 2:17Semantics
- 2:53Progressive Enhancement
- 5:24Script Interaction
- 7:05Canvas Element
- 9:59Explorer Canvas
- 13:16Javascript Library
- 18:39Session Storage
- 19:46Native Json Object
- 21:03Post Message
- 21:43Communicating between Frames
- 24:14Offline Web Application
- 27:05Drag and Drop
- 29:04History Api
- 29:47Web Sockets
- 33:25Web Browser Support
related talks
43mMake Friends and Influence People with HTML5
29mHTML5 JavaScript APIs
40mWeb Applications of the Future
34mThe past, present, and the future of HTML5 game development
22mThe (Abundant) State of the Web
29mHow HTML5 Killed My Career!
51mHTML5: Risky Business or Hidden Security Tool Chest?
30mLighting Talks: Sharpen Your HTML5 Saw
