~/talk

My Experience Making a 13-Kilobyte Video Game in JavaScript

TalkinSpanishat JSConf Colombia 2016 · 2016-10-07..10-08· [creative-coding]

A JavaScript game packed into 13 KB uses text bitmaps for monochrome sprites, XOR frame diffs for compression, and a tiny editor to export assets. Enemies are driven by a compact pseudo‑interpreter, levels are generated from mathematical curve functions, collisions use spatial hashing, rendering uses WebGL shaders, and audio is generated with jsfxl parameterized synthesis; the final ~10 KB build is open source and won community awards.

AI-written summary · about

  1. 0:00Introduction
  2. 1:1413KB competition rules
  3. 4:00Sprite creation
  4. 8:59Enemy and platform design
  5. 11:07Gameplay lessons
  6. 14:18Second version changes
  7. 17:50Font and audio
  8. 20:30Character behaviors
  9. 21:11Feedback and release
  10. 22:37Results and awards
  11. 24:49Steam release
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