~/talk

Rats Of The Maze

Talkat JSConf.Asia 2016 · 2016-11-25..11-26· [creative-coding, webxr]
slides:none on file

A browser maze game demonstrates a working simulation and its implementation details the grid is a one-dimensional array of cell function objects with a four-slot neighbors array mazes are generated with a recursive backtracker stack algorithm actors run in a 60Hz game loop driven by requestAnimationFrame rats use simple flocking and a precomputed neighbor-based path heuristic to seek the human pathfinding records predecessors and applies a cost heuristic so the demo actually plays and scales with levels

AI-written summary · about

  1. 0:00Introduction
  2. 2:01Maze config and rat variants
  3. 5:33Grid system representation
  4. 8:08Game loop mechanics
  5. 10:17A* pathfinding
  6. 12:27Level design and progression
  7. 14:20Closing remarks
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