Rats Of The Maze
summary
A browser maze game demonstrates a working simulation and its implementation details the grid is a one-dimensional array of cell function objects with a four-slot neighbors array mazes are generated with a recursive backtracker stack algorithm actors run in a 60Hz game loop driven by requestAnimationFrame rats use simple flocking and a precomputed neighbor-based path heuristic to seek the human pathfinding records predecessors and applies a cost heuristic so the demo actually plays and scales with levels
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chapters (7)
- 0:00Introduction
- 2:01Maze config and rat variants
- 5:33Grid system representation
- 8:08Game loop mechanics
- 10:17A* pathfinding
- 12:27Level design and progression
- 14:20Closing remarks
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