~/talk

FIFA Gameplay Automated Testing with Jenkins

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Jenkins replaces one-machine bash scripts to run pre‑flight tests for FIFA, integrating via a Python interface with existing build tools and handling 10–20 GB builds by storing archives on each build machine and copying only a small descriptor to the master. The pipeline uses parallel build and test phases with the Build Flow DSL, evaluates ~500 changes (vs 200 previously) and finds ~10 problematic performance/stability changes; an integration job increases from 1/week to 10–20 per day on the build farm with automated reporting.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Improving Pre-Flight Testing with Jenkins
  3. 0:53FIFA Gameplay Pre-Flight Testing
  4. 1:42Limitations of Original System
  5. 2:13Why Jenkins?
  6. 2:44Moving to Jenkins
  7. 2:57Build Archiving - Typical Pattern
  8. 3:21Build Archiving . Challenges
  9. 3:46Build Archiving - Solution
  10. 4:41Build Pipelines - Design
  11. 5:15Build Pipelines - Implementation
  12. 8:33Project Outcomes
  13. 9:44Next Steps
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