~/talk

FIFA Gameplay Automated Testing with Jenkins

Talkat Jenkins User Conference San Francisco 2014 · on Thursday, 2014-10-23· [testing]
links:none on file
slides:none on file

Jenkins CI plus a Python interface integrates the existing build system, runs builds in parallel across a dedicated build farm, and automates reporting and build-graph visualization. Each build is 10–20 GB so the system keeps per-machine archives and only posts a small property file to the master, letting test nodes copy directly between machines. Pipelines use the Build Flow/Flow DSL to schedule parallel build and test closures and serialize results to JSON. Throughput rises: FIFA moves from 200 to 500 changes evaluated, finds ~10 problematic changes, and raises integrations from one per week to 10–20 per day.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Improving Pre-Flight Testing with Jenkins
  3. 0:53FIFA Gameplay Pre-Flight Testing
  4. 1:42Limitations of Original System
  5. 2:13Why Jenkins?
  6. 2:44Moving to Jenkins
  7. 2:57Build Archiving - Typical Pattern
  8. 3:21Build Archiving . Challenges
  9. 3:46Build Archiving - Solution
  10. 4:41Build Pipelines - Design
  11. 5:15Build Pipelines - Implementation
  12. 8:33Project Outcomes
  13. 9:44Next Steps
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