Advanced Workflows for Multi-Platform Mobile Development
summary
Company moves from scattered Perl night scripts to a centralized Jenkins setup that deploys globally, runs Mac/Linux/Windows slaves, and supports a C++ core with platform bindings — layers: C++ core, Objective‑C/Swift bindings, JNI for Android. Uses Build Flow pipelines, single trigger jobs for GitHub throttling, artifact fingerprinting, SSL for master access, and an “extreme feedback” lamp plugin to force fast fixes; releases are automated via scripted pipelines and the system proves reliable across continents and many small jobs. Jenkins Build Flow + trigger jobs and fingerprint artifacts and build numbers
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chapters (23)
- 0:00Start
- 0:33About Me
- 3:25Example apps!
- 3:49Layers: Cocoa edition
- 4:36Layers: Android edition
- 5:38Luckily for us Jenkins is amazing
- 6:34One co-located team working on a dozen different projects
- 7:19Tip #1
- 7:55Fast-feedback on Pull Requests
- 8:40Test Master... Hard
- 10:06Extreme Feedback!
- 12:09One of our pipelines
- 12:47It's a simple pipeline
- 13:15Tip #2
- 13:48Several teams spread across CPH and SFO
- 14:39Tip #3
- 15:39One of our release pipelines
- 15:59Imports
- 16:42Retrieve your data
- 18:29Be defensive - Part 2
- 18:39Execute!
- 18:53Tip #4
- 21:31One big job or several small ones?
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