~/talk

Protecting Your Pixel Heart: Making Games with Empathy

Talkat IndieGameBusiness Leadership Conference 2024 · on Wednesday, 2024-12-11· [soft-skills]
links:none on file
slides:none on file

Practical rules: set expectations early, document high/medium/low scope versions and start from the smallest, prototype the riskiest mechanic first, and add generous time buffers (example: three months + one month contingency). Use formal check‑ins (retrospectives, project health checks, one‑to‑ones) plus a simple traffic light system for mood, negotiate soft vs hard deadlines, watch for burnout signs (numbness, isolation, illness), and accept a 70% baseline as normal so teams and projects stay sustainable.

AI-written summary · about

  1. 0:00Introduction
  2. 1:03Who this talk is for and why
  3. 3:52Game Dev with empathy
  4. 5:57Prioritizing people
  5. 7:01Stability in Indie Dev
  6. 9:10Setting expectations
  7. 12:02Team check-ins
  8. 14:28Core values and goals
  9. 17:40Listening and communication
  10. 21:08Taking breaks
  11. 24:37Realistic goals and scoping
  12. 28:36Achievable objectives
  13. 34:37Recap of principles
  14. 38:09Protecting self-worth
  15. 42:28Affirmations and mistakes
  16. 45:24Closing thoughts
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