~/talk

Mobile free-to-play fundamentals

Talkat Indie Developer Day, Seattle 2018 · on Friday, 2018-11-02· [game-development]
links:none on file
slides:none on file

Company portfolio includes "Triple Town," "Alphabear," "Bushido Bear," "Alphabear 2" and "Realm of the Mad God," and experiments show common F2P beliefs fail: donation-only monetization flops, pure aesthetic-only stores rarely work outside visible multiplayer, and content packs like "Mario Run" underperform. PlayTestCloud is vital for first-hour tuning. Featuring no longer guarantees scale—earlier titles hit over a million downloads in weeks; Alphabear 2 only hits a few hundred thousand. Target $0.50–$1 LTV, A/B tests show forced interstitials don’t always hurt retention, offerwalls can match rewarded video, and event bundle mechanics copied from Star Wars Galaxy of Heroes earn well.

AI-written summary · about

  1. 0:00Intro
  2. 0:40Donations
  3. 1:30Aesthetic goods
  4. 3:32Casual or hardcore
  5. 9:50Content packs
  6. 10:52Forced interstitials
  7. 13:28Playtest Cloud
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.