The Evolution of Text Rendering on Canvas: On Flash, IE11, Designers and Cuneiform
summary
A talk about drawing text on HTML Canvas covering Canvas and SVG, compatibility issues (e.g., older browsers like IE11), designers' requirements, and unexpected difficulties that made the feature take years. Describes Miro’s practical approach: how they render text on canvas, how they handled prototypes and analytics, and the trade-offs encountered (including references to Flash-era techniques).
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chapters (14)
- 0:00Introduction
- 2:18Flash to Canvas 2015
- 4:03HTML vs SVG vs Canvas
- 8:41Text rendering in browsers
- 11:16CSS smooth text
- 17:22Designers' feature demand
- 20:23Canvas prototype return
- 23:59Rendering optimization
- 27:15Word wrapping algorithm
- 31:42Text encoding normalization
- 34:02Right-to-left support
- 42:50Key findings
- 44:16Resources
- 45:02Q&A








