A Fun & Absurd Introduction to Vector Databases
summary
Shows a hands‑on stack: a Unity front end, Kotlin/Spring Boot backend, and vv8 via Docker running offline; vectors use cosine distance and HNSW indexing and embeddings from ResNet50 and CLIP (text+image) to index ~50 weapons, ~700 Pokémon icons and D&D spells. Demonstrations reveal reliable semantic clusters for text and icons, brittle results for abstract images unless you add angles or more references, and failing audio matching when using OpenAI Whisper on guttural metal. Performance is millisecond nearest‑neighbor lookup; insertion is relatively slow and needs schema‑consistent dimensionality.
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chapters (14)
- 0:00Intro
- 1:11Goal of this talk
- 2:19Vectors
- 5:00Machine learning
- 6:35Vector databases
- 12:52Demo
- 17:32Implementing our own search
- 21:14Demo: HNSW
- 24:24Demo: Matrix
- 28:40Demo: D&D
- 33:52Demo: Pokemon
- 38:51Demo: D&D
- 43:24Demo: Duncan Hills
- 47:43Outro
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