~/talk

Real-time Customer Engagement in Gaming Using Kafka and Flink

Talkat GOTO Amsterdam 2023 · 2023-06-13..06-15· [databases]
slides:none on file

Concrete claims and runnable details guide the choice here: a production pipeline built with Kafka and Flink handles 1.5 billion daily events, uses a broadcast state pattern to push JSON campaign rules and JavaScript filters at runtime, evaluates campaigns and segments in-stream, writes triggers back to Kafka, and achieves subsecond end-to-end latency. The code and a demo UI are open source and the live demo shows the pipeline working end to end.

AI-written summary · about

  1. 0:00Stream processing in gaming
  2. 3:56Innog Games architecture
  3. 7:12Kafka basics
  4. 12:54Flink fundamentals
  5. 19:57Real-time engagement use case
  6. 26:22Broadcast State pattern
  7. 30:14Live system demo
  8. 36:57Future outlook with machine learning
  9. 38:43Key takeaways
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