Top features for programmers and artists in Unity’s latest releases
summary
Unity 2020 LTS bundles URP upgrades like camera stacking, SSAO and a complex lit shader, plus editor features such as Safe Mode that opens a reduced environment when compilation errors occur and an easy release/debug toggle. 2021.1 adds point light shadows in URP, HDRP static shadow casters, integrated visual scripting, version defines for API targeting, and replaces the script build pipeline with incremental C# compilation to cut iteration time. GPU lightmapper now bakes selected texels, raises bounce limits, uses blue noise, and reduces memory.
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chapters (12)
- 0:00Introduction
- 2:52Unity releases LTS vs tech
- 7:25Unity 2020 LTS features
- 9:52Programmer quality improvements
- 11:36Productivity enhancements
- 14:24Performance optimizations
- 18:40Unity 2021.1 highlights
- 20:02Artist rendering features
- 21:47Visual scripting workflow
- 23:52C# compilation improvements
- 25:172D performance upgrades
- 27:02Closing remarks and future outlook
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