The Journey Of Learning To Wear Multiple Hats
summary
Career moves from Gameloft programmer to game designer to journalist to publisher to indie lead, working on Asphalt and 128 kilobyte mobile games, then five months unemployed, eight months at a six‑person startup, 3.5 years editing a regional games site, and 2.5 years at Toge Productions where over ten titles are handled and the visual novel Coffee Talk is pitched in a jam, developed and shipped; key lessons are communication, marketing and PR, networking, budgeting, legal setup and managed expectations, now running indie projects and consulting.
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chapters (11)
- 0:00Start
- 2:21How did I get into this mess?
- 2:49How it all begins?
- 6:15The Journey
- 6:58Internship and first full time job
- 9:13Lessons Learned
- 11:59Downtime
- 15:06Why I took the job and how it helped me?
- 19:33Indie publishing
- 21:39Developing Coffee Talk
- 23:48What about now?
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57mPassion, Paychecks & Parenthood: Balancing Life to Make Games
11mTips from Industry Vets – Julie Wotzko
21mThe art of failure
36mLessons Learned from a Surprisingly Long Career in Tech
54mHow To Survive Working At An Indie Studio
