Loot Boxes: Theory and Practice
summary
Overview of loot box mechanics and how they are used in games, with concrete advice for designing and implementing them. Covers practical examples and recommendations for creating loot-box systems in a game.
AI-written summary · about
chapters (16)
- 0:00Loot boxes intro
- 1:09Loot box history
- 2:56Loot boxes in games
- 10:22Pros and cons
- 12:10Emotions from loot boxes
- 15:46Themed loot boxes
- 16:48Loot box contents
- 21:26Drop rate distribution
- 22:54Calculating drop rates
- 26:32Cost and balance
- 29:45Lucky loot mechanics
- 30:47Fairness and rotation
- 31:57Loot boxes and gameplay
- 33:44Ads and monetization
- 34:49Loot box regulations
- 35:32Future of loot boxes
related talks
24mLoot Boxes in Video Games
07mFolk Models of Loot Boxes in Video Games
08mA Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena
08mCounterplay: Circumventing the Belgian ban on loot boxes by adolescents
22mWhy do they buy? Key player motivations for monetisation
18mGame Monetization: How We Got Here and Where to Go
08mFrom Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
45mDesigning games for maximum monetisation
