~/talk

Loot Boxes: Theory and Practice

TalkinRussianat Games Gathering Odessa 2019 · on Monday, 2019-08-05· [game-development]
links:none on file
slides:none on file

Overview of loot box mechanics and how they are used in games, with concrete advice for designing and implementing them. Covers practical examples and recommendations for creating loot-box systems in a game.

AI-written summary · about

  1. 0:00Loot boxes intro
  2. 1:09Loot box history
  3. 2:56Loot boxes in games
  4. 10:22Pros and cons
  5. 12:10Emotions from loot boxes
  6. 15:46Themed loot boxes
  7. 16:48Loot box contents
  8. 21:26Drop rate distribution
  9. 22:54Calculating drop rates
  10. 26:32Cost and balance
  11. 29:45Lucky loot mechanics
  12. 30:47Fairness and rotation
  13. 31:57Loot boxes and gameplay
  14. 33:44Ads and monetization
  15. 34:49Loot box regulations
  16. 35:32Future of loot boxes
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.