~/talk

From 3D Pencils to Lead Character Artist: The Journey and Lessons Learned

TalkinRussianat Games Gathering 2019 Kyiv · 2019-11-21..11-23· [career-development]
links:none on file
slides:none on file

A personal career retrospective by Alexander Kirilenko, Lead Character Artist at Fox3D Entertainment, describing the path from early 3D sketching tools to becoming a lead character artist. Covers practical experience, what skills and practices mattered, and key lessons learned for advancing in character art roles.

AI-written summary · about

  1. 0:00Introduction
  2. 3:28Early modeling struggles
  3. 7:36Mudbox and digital sculpting
  4. 11:24Freelance career start
  5. 15:13Learning from mentors
  6. 19:11Game industry dedication
  7. 24:52Client work challenges
  8. 27:04Breakthrough job offer
  9. 30:30Project growth after failure
  10. 36:14Museum piece creation
  11. 38:00Quality and fulfillment
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