~/talk

The Ten Deadly Sins of the Narrative Designer

TalkinRussianat Games Gathering 2019 Kiev · 2019-12-07..12-08· [game-development, ux-and-product-design]
links:none on file
slides:none on file

A narrative designer from GSC Game World reviews the ten most common mistakes made by narrative designers, illustrated with live examples from his own practice, and proposes solutions for each issue. The talk focuses on practical, real-world problems in game narrative work and how to fix them.

AI-written summary · about

  1. 0:00Introduction
  2. 1:48Sin in narrative design
  3. 2:56No game vision
  4. 5:23Ignoring training
  5. 8:20Ignoring related fields
  6. 10:31Not knowing audience
  7. 12:37Writing/reading/playing
  8. 14:01Team communication
  9. 16:30Toxic work environment
  10. 18:16Bad workflow
  11. 20:27Ignoring tools
  12. 23:59Poor documentation
  13. 27:52Game testing
  14. 30:01Summary
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