~/talk

Powering offline-first forestry in Europe's wilds

Talkat Fluttercon Europe 2025 · 2025-09-24..09-26· [flutter, data-engineering]
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An offline-first Flutter app uses two on-device stores—a data database for live reads and a diff database as a change log—and uploads batched diffs to a server via a sync queue. Implementation uses drift on Android, iOS and Web, solves duplicate-ID rejects by regenerating IDs, fixes out‑of‑memory by moving from the in‑memory DB to drift, and accepts long initial syncs (p50 ~30s, p999 occasionally hours). Result: far lower server cost, resilient UX during peaks, and recoverable sync failures.

AI-written summary · about

  1. 0:00Introduction
  2. 1:46First offline-first at Doodle
  3. 2:49Shift to offline-first
  4. 4:58OSA forest mission
  5. 6:02Forestry app demo
  6. 7:26Offline sync explained
  7. 9:31Sync queue in practice
  8. 12:24Sync errors and complaints
  9. 13:48Duplicate IDs offline
  10. 16:41Out of memory exceptions
  11. 18:08Long initial loads
  12. 19:12Cross-tab web issues
  13. 20:16Invalid token sync fails
  14. 22:25Offline benefits
  15. 25:13Why offline is user-friendly
  16. 25:55Tree classification demo
  17. 28:07Conclusion
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