Designing as we want, to create the experiences that we need
summary
Argues that systemic ethical problems shrink into testable product choices by combining socio‑technical principles with ordinary UX tools: use the design justice framework and values and actor mapping to surface harms, turn contradictions into how might we questions and five whys, then translate to FAB statements, personas and card sorting to make hypotheses that can be prototyped and tested; insists relationship to communities determines whether a design is possible.
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chapters (7)
- 0:00Introduction
- 1:17Who am I
- 2:45Social Technical Design
- 7:27Complexity
- 9:33Definitions
- 10:42Design Justice
- 15:40Values Actor Mapping
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