EmberQuest: Building an Octane Role Playing Game
summary
A playable Octane RPG exists: hex maps with fog‑of‑war and A pathfinding that finds far targets in ~4 ms, WebGL running at 60 fps, physics and collisions handed to a Phaser integration. The build uses a Glimmering component for the viewport and mini‑map, Ember‑Concurrency tasks for movement and healing, Ember‑Auto‑Import to pull in Konva, and an Ember Phaser add‑on* that supplies sprites, audio, and camera so the game actually works and can reveal real geocache coordinates.
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chapters (12)
- 0:00Start
- 0:46Dan Monroe
- 4:47Puzzle Caches
- 8:21Proof of Concept
- 9:17Pathfinding
- 10:35The Fog of War
- 14:39The Ring of Concurrency
- 15:24Resources
- 16:16Secret Weapon
- 20:26Physics Collider
- 20:45Player Movement
- 21:58Goal
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