~/talk

EmberQuest: Building an Octane Role Playing Game

Talkat EmberConf 2020 · 2020-03-16..03-18· [ember, web-performance, creative-coding]
github:DanMonroe
slides:none on file

A playable Octane RPG exists: hex maps with fog‑of‑war and A pathfinding that finds far targets in ~4 ms, WebGL running at 60 fps, physics and collisions handed to a Phaser integration. The build uses a Glimmering component for the viewport and mini‑map, Ember‑Concurrency tasks for movement and healing, Ember‑Auto‑Import to pull in Konva, and an Ember Phaser add‑on* that supplies sprites, audio, and camera so the game actually works and can reveal real geocache coordinates.

AI-written summary · about

  1. 0:00Start
  2. 0:46Dan Monroe
  3. 4:47Puzzle Caches
  4. 8:21Proof of Concept
  5. 9:17Pathfinding
  6. 10:35The Fog of War
  7. 14:39The Ring of Concurrency
  8. 15:24Resources
  9. 16:16Secret Weapon
  10. 20:26Physics Collider
  11. 20:45Player Movement
  12. 21:58Goal
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