~/talk

On Algorithmic Game Theory II

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Survey of current problems: internet research concentrates on ad auctions, BGP and net neutrality, and cloud economics with no neat theoretical consensus; a concrete complexity advance shows PPAD-complete hardness for approximating Nash in general multiplayer games (Avad), leaving two‑ or three‑player cases open and linking a new Delta‑Epsilon decision problem to quasi‑polynomial lower bounds. Evolutionary dynamics map to multiplicative weights/replicator dynamics and yield an objective combining entropy and selection‑weighted cumulative fitness. For dynamics, adopt chain recurrent sets as a robust solution concept. Two data results give mechanisms for strategic features and worker effort with Vickrey‑style payments achieving social optimum.

AI-written summary · about

  1. 0:00Start
  2. 2:05Back to our roots
  3. 12:532. Update on Approximate Nash
  4. 13:24But how about 2 or 3 players?
  5. 24:22Social Networks
  6. 29:25The Theory of Evolution
  7. 36:18Dual interpretation
  8. 43:27Recall the BIG questions
  9. 45:545. Dynamical Systems
  10. 46:15Can you spot the equilibrium?
  11. 49:58A hierarchy of equilibrium concepts
  12. 54:42Chain recurrent sets
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