~/talk

Complexity and Algorithmic Game Theory I

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Surveys computational status of equilibrium concepts and gives concrete results: two‑player zero‑sum games are solvable by linear program / ellipsoid, while two‑player nonzero‑sum Nash is PPAD-complete even though existence is guaranteed via Sperner/Brouwer parity arguments and succinct circuits; additive ε‑Nash admits a n^{log n} quasi‑polynomial algorithm but exact hardness remains; structured classes help: zero‑sum polymatrix games reduce to LPs, anonymous games force either ≤1/ε^3 randomizers or a common mixed strategy, and correlated equilibria are computable via compact/sparse representations.

AI-written summary · about

  1. 0:00Intro
  2. 0:40Motivating Spiel
  3. 2:38Simple Stochastic Games Shapley'53
  4. 8:07Normal Form Games
  5. 9:53von Neumann vs Nash
  6. 12:52The Pavlovian reaction (cont.)
  7. 14:13The Non-Constructive Step?
  8. 15:44Sperner's Lemma
  9. 26:14The PPAD Class [Papadimitriou'94]
  10. 27:41The SPERNER problem (precisely)
  11. 28:41Solving SPERNER
  12. 29:25Problems in PPAD
  13. 31:28The Complexity of Nash Equilibrium
  14. 34:18Approximation
  15. 38:15Escape 2: Games w/ Special Structure
  16. 39:27Multiplayer Zero-Sum...what?
  17. 41:05Zero-Sum Polymatrix Games (cont.)
  18. 46:34Anonymous Games
  19. 51:14Escape 3: Alternative Solution Concepts
  20. 52:28Correlated vs Nash
  21. 57:49Summary
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