Near-Optimal Equilibria I
summary
Gives a concrete toolbox that proves worst-case equilibrium efficiency via a lambda–mu smoothness inequality, then uses simple algebra and edge- or bidder-wise decomposition plus no-regret learning to extend pure-game bounds to Bayes‑Nash and time‑averaged play. Delivers specific guarantees: affine routing games ≤2.5 price of anarchy, first‑price auctions ≥50% (sharpenable to ~63%) of optimum, and shows the method applies across many games and priors.
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chapters (17)
- 0:00Intro
- 1:35A Representative Result
- 6:57The Price of Anarchy
- 9:27What Do POA Bounds Look Like?
- 14:33Canonical Example
- 17:52Smooth Games
- 19:54POA Bounds Without Convergence
- 22:54A Hierarchy of Equilibria
- 27:12No-Regret Sequences
- 29:58Smooth = No-Regret Bound
- 32:15Extension Theorems
- 43:01Outline
- 44:02Incomplete-Information Games
- 45:27Example: First-Price Auction
- 50:41POA with Incomplete Information: The Best-Case Scenario
- 52:06Ideal Extension Theorem
- 53:39Full Information
