UI of AI
summary
A survey of automotive interfaces traces control from an 1885 Benz tiller to a 1915 Model T to concept cars and then to a 1986 Buick Riviera with a 9in CRT touchscreen that buries 91 functions, arguing touchscreens create chronic visual and haptic ambiguity and raise cognitive load. A 2024 Cadillac with a 33‑inch LED display and mixed clicky vs. touch steering buttons takes days to learn; seat haptics become noise. The alternative is no UI tenants: expectation setting, intention-first interaction, proactive prediction, invisible background operation—illustrated by working Whimo vehicles that recognize riders, open doors and confirm actions.
AI-written summary · about
chapters (14)
- 0:00Introduction
- 1:04No UI design tenants
- 1:45Automotive control evolution
- 6:01Voice assistance in cars
- 7:53Early touchscreen UI problems
- 9:36Cognitive load impact
- 10:43Defining cognitive load
- 11:04Modern vehicle load challenges
- 14:47High load consequences
- 16:56Sources of load to avoid
- 19:08Reducing load with no UI
- 19:49No UI self-driving example
- 25:49Whimo vehicle example
- 29:24Key takeaways
related talks
49mVideo
19mA New Chapter in Human-Machine Interaction
55mDon’t Make Me Prompt: Intelligent Interfaces Users Actually Like
22mThe In-Car User Experience is the Next Competitive Battleground
12mYour UI Has Left the Building: Interfaces That Write Themselves
34mAI-first Without UI-first: Moving from Graphical Interfaces to Cognitive Systems
21mLegibility by design
34mThe best interface is no interface
