~/talk

Agile and Architecture: a meeting of the undead

slides:none on file

Argues that architecture was sidelined by Agile (notably after 2001) and that Agile hardened into the terrarium model where Scrum + Jira create insulated teams; claims the real problem is change over time and proposes concrete fixes: move architectural decisions into teams, give teams budget and domain people, minimize dependencies, use ensemble/full‑team programming to retain knowledge, make systems observability‑driven, and plan for deletion so software cyborgs stay sustainable.

AI-written summary · about

  1. 0:00Agile and architecture zombies
  2. 1:03Agile and architecture undead
  3. 3:10Software crisis and architecture rise
  4. 10:36What architecture should do
  5. 14:25Architecture failed in 90s
  6. 17:32Architect bottleneck anti-pattern
  7. 20:38Agile manifesto consequences
  8. 21:41Scrum terrarium model
  9. 25:07Agile scope beyond software
  10. 28:57Uncomfortable truths on Agile
  11. 31:01Time and change problem
  12. 33:27Software cyborgs and sustainability
  13. 35:53Breaking Agile terrarium
  14. 37:56Principles for autonomous teams
  15. 40:03Architecture decisions to teams
  16. 42:08Summary smash the terrarium
  17. 42:36Q&A on Agile SAFe architecture
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