Unexpected places: Figma as a space for anything and everything
summary
Five vignettes show concrete outcomes not vague promises: a component‑based Animal Crossing avatar maker that grows into 65 unique assets, a months‑long IDOT workspace where ten students use Figma as a shared playful whiteboard and dot‑voting system, a Blueprint “Welcome on the Glade” file that survives a crab emoji takeover as a virtual meetup, an interactive escape room Everson Manor built with components and branching puzzle paths that actually runs for teams, and a 12‑week Figma Decal class that teaches by doing.
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chapters (8)
- 0:00Introduction
- 1:03About Ace
- 1:50Animal Crossing Character Maker
- 6:00Collaborative Work with IDOT
- 10:30Welcome on the Glade with Blueprint
- 14:54The Mystery of Everson Manor
- 19:19Figma Decal
- 23:18Conclusions
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