Creating Immersive Generative Art With Go
summary
A workflow for generative art using Go that translates Processing sketches into production code, a self‑published book about Go for graphics, and a live web demo compiled to WebAssembly. It uses the gg library, pulls random images from Unsplash as color palettes, iterates simple polygon draws thousands of times (rendering speeds up after ~1,000 iterations), and experiments with Perlin noise and stroke jitter to produce layered, sketchy visuals.
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chapters (13)
- 0:00Generative art with Go
- 1:16Book inspiration
- 2:19Processing inspiration
- 4:03Career shift to Go
- 5:28Generative art and Go
- 6:54Go graphics basics
- 9:00gg library exploration
- 10:04Advanced topics
- 11:48Live generative demo
- 13:15WebAssembly art
- 14:38Breaking down sketch
- 19:33Rendering output
- 21:44Closing thoughts








