~/talk

Everything the light touches is a triangle: how computers draw!

Talkat !!Con West 2019 · on Monday, 2019-03-25· [web-animation]
links:none on file
slides:none on file

Claim: almost every visible pixel comes from triangles because modern GPUs and rasterization pipelines are optimized for them. Evidence: map rendering work at Mapbox and imagery tools at Descartes Labs rely on triangle meshes, quads get triangulated before rasterization, and animated films triangulate before GPU draw. Why it matters: triangles are co planar, have a well defined interior, and support barycentric coordinates so vertex attributes interpolate fast enabling real time 60 fps rendering. Tools mentioned include three.js and common GPU framebuffers.

AI-written summary · about

  1. 0:00Introduction
  2. 1:35Why do computers draw triangles
  3. 5:25Why triangles
  4. 8:29Barycentric coordinates
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