Keynote: Build skills through hobbies! Bring them to work!
summary
Claims that Puzzle Pirates, World of Warcraft, EVE Online and Factorio produce concrete, transferable skills: mentoring and community building, incident command and delegation, large-scale logistics and diplomacy, plus automation and debugging. Gives specifics: wrote tooling to collect logs and documented workarounds, organized coalitions of ~5,000 players and ran 72‑hour operations, built self‑adjusting automated factories and practiced live refactors. Shows what was built, how it scaled, when it worked and what failed, and how to describe those skills on a résumé.
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chapters (18)
- 0:00Intro
- 5:03Protecting the Greenies!
- 7:37Blockades & Jobbers
- 9:24Solving bugs for fun and profit!
- 11:03Don't stand in the fire
- 12:56Fleet command
- 15:00Sieges and Evictions
- 16:09Adequate suspicion
- 17:06Managing people
- 17:45Intentional culture
- 19:32Manager's worst case scenario
- 21:15Value your trustworthiness
- 23:04Stick to your principles.
- 25:09Make machines do the work
- 28:08Volunteer for things
- 29:00Be expansive in what you accept
- 29:41Don't demand spare time & passion
- 30:06Questions to ask
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