~/talk

What AI Can, Can’t, and Shouldn’t Do for Games

Talkat C3 Dev Festival 2024 · on Saturday, 2024-06-15· at 10:25· [ai-assisted-development]

Survey numbers, concrete studio policies, and concrete examples drive the talk: nearly half of studios report some generative AI use, 31% use it personally, while 21% of AAA studios ban it and 84% of developers express ethical concern. Budgets and failures matter — average AAA costs near $75M and Spider‑Man 2 clocks $352M — and the talk lists real tools and techniques (A*, behavior trees, procedural generation in Minecraft), shows Romero Games using no generative AI, and critiques ChatGPT for offering derivative, infeasible pitches.

AI-written summary · about

  1. 0:00AI in games introduction
  2. 1:31Generative AI today
  3. 2:32Current AI use in games
  4. 4:20Romero Games avoids generative AI
  5. 5:24Ethical concerns in games
  6. 6:29Traditional AI techniques
  7. 9:57Design-mediated AI impact
  8. 12:26Licensed AI tools
  9. 13:10Doom’s creative process
  10. 14:35AI limitations in innovation
  11. 16:23Testing AI innovation
  12. 18:53AI shouldn’t do in creative fields
  13. 19:56AI future as tool
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