Build a 3D world with MUD and Unity
summary
Workshop builds a multiplayer Unity tank game backed by MUD: tanks move and send on-chain move transactions, bombs call an attack method that subtracts damage from a health table, and health rows are deleted at zero to despawn players. Setup uses pnpm, auto-generated table bindings, a local chain (chain id 231337) run with pnpm run dev, and a Unity MUD package (pre‑alpha). Movement and attack events sync between editor and a local build, proving the end‑to‑end system works. on-chain position table keys-with-value reverse lookup
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chapters (9)
- 0:00Introduction
- 1:54Setting up the Unity project and scene
- 4:32MUD smart contracts
- 9:12Unity to blockchain
- 11:59Player spawning
- 18:03On-chain movement
- 22:18Attack and health
- 26:48Multiplayer testing
- 28:14Q&A
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