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Reproducible Builds and sstate over CDN - Update on AGL's Infra and CIAT

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AGL runs reproducible builds so identical binaries come from the same sources and configuration, with Yocto 4.0 on by default and OE core reporting only about one or two out of ~3,000 packages still needing fixes. Binary sstate caches move to a CDN for artifacts under 64 MB, covering 99% of artifacts, and a hash equivalency server (HASHserv/PRServ) short-circuits rebuilds by recognizing identical binary hashes to save large amounts of rebuild time.

AI-written summary · about

  1. 0:00Reproducible builds intro
  2. 1:49What are reproducible builds
  3. 3:17Why builds may fail
  4. 5:54Reproducible builds overview
  5. 7:58Benefits of reproducible builds
  6. 9:22BitBake workflow
  7. 10:28sstate cache usage
  8. 12:20Hash equivalent server
  9. 14:30Hash equivalency saves time
  10. 15:53sstate + hash equivalency
  11. 16:35sstate via CDN
  12. 17:39Scaling hash server
  13. 18:48Future sstate distribution
  14. 20:15References and closing
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