AlterConf Toronto 2015
2015-07-11
Toronto, Canada
who it's for
game designers, indie game developers, diversity and inclusion practitioners, community managers, human resources professionals, tech educators
topics
pay transparency and negotiation; games for cultural preservation; two-factor authentication support; consent in product design; inclusive hiring audits; employee self-care policies; gameplay mechanics for emotion; queer representation in games; parental mediation of online access; active listening and communication practices; ethnic dysphoria in character design
| title | author | length |
|---|---|---|
| Loving Your Job and Why it (Actually) Matters | Omosola Odetunde | 23m |
Cites studies that 28–56% of workers want to leave and 65% of North Americans report dissatisfaction and that dissatisfied employees miss four more days a… | ||
| Let's Talk About Pay | Lauren Voswinkel | 16m |
Argues pay transparency cuts pay inequity, documents that U S law (National Labor Relations Act of 1935) makes firing someone for discussing pay illegal, and… | ||
| Preserving culture through the power of games | Gabriela Aveiro-Ojeda | 19m |
Argues that games can preserve and transmit indigenous culture by embedding oral stories, contextual videos and community-authored content rather than… | ||
| Y/N?: binary for humans | Haleigh Sheehan | 27m |
Explains concrete practices grounded in work at GitHub: renaming "non-technical support," handling account lockouts and two-factor authentication, and why bot… | ||
| Barriers to Access... | Hinna Yusuf | 27m |
Research shows Pakistani immigrant middle‑income parents limit children’s access to gaming and online communities out of fear and unfamiliarity, treating tech… | ||
| Inclusion Before Diversity: Putting Self-Care First | Ivana McConnell | 14m |
Argues that companies must secure inclusion before diversity by meeting employees’ specific self-care needs so role modeling becomes a choice not an… | ||
| Feelings and Videogames | Kara Stone | 19m |
Argues that gameplay mechanics — not just narrative — shape bodily emotion, with concrete examples and prototypes: MedicationMeditation and Cyclothymia as… | ||
| How NOT to Lose Friends and Alienate People... | Elizabeth Ferrao | 14m |
Claims that physical posture and everyday transition phrases change inclusion and creative output and supports that with improv‑style drills: a power‑pose… | ||
| It's Hard Out Here For a Dyke: Being a Lesbian in Games | Merritt Kopas | 16m |
Conferences and games like QGCon, GaymerX, Gone Home, Last of Us and Life Is Strange provide visibility but the claim is that visibility obscures missing… | ||
| Don't Just Talk About it, Be About It | Christina Truong | 23m |
Asserts that talking is the first actionable step toward change, cites studies on a name-based callback gap and 1–2% representation for Black and Hispanic… | ||
| Creating Characters Based on Ethnic Dysphoria | Leisha Riddel | 13m |
Claim: growing up adopted into a white family makes an artist default to white character designs until conscious work undoes it. Evidence: anime dubs, Final… | ||
| nothing matches | ||