AlterConf San Francisco 2015
2015-09-23
San Francisco, United States
[AlterConf San Francisco 2015, AlterConf San Francisco 2016, AlterConf San Francisco 2017]
who it's for
game designers, accessibility engineers, community managers, recruiters and talent teams, product designers, diversity and inclusion practitioners
topics
Twine and interactive fiction; procedural text engines in games; accessibility for screen readers; inclusive game design practices; real-name policy risks; payment processor censorship impacts; resume-name and hiring bias; code-switching and workplace conformity; mental health accommodations at work; SMS interfaces for social services
| title | author | length |
|---|---|---|
| Coding Like a Girl | Amy Wibowo | 11m |
The Always campaign shows adults act out “like a girl” as ineffectual while 10‑year‑olds run and fight hard, and the presenter documents repeated, specific… | ||
| Why There is No Such Thing as Tech | Carvell Wallace | 22m |
Argues that “tech” is a false silo and lists five specific false beliefs, then shows concrete wins and builds: Detroit Water Project raised $300k in three days… | ||
| How Unconscious Racism... Organizations | Davida Small | 10m |
Scenarios include unconscious barriers to recruiting hiring and retaining descendants of slaves who never make it past poverty; specific practices cited are… | ||
| Increasing Diversity... | Shola Oyedele | 11m |
Title promises a theme but specifics decide: cites RapGenius $15M as evidence of overlooked niches, explains Bevel razor for men of color as a built product… | ||
| Trash Fem Games | Porpentine | 22m |
A rapid survey of concrete work and tactics: concrete games named (Howling Dogs, Crystal Warrior Kesha, With Those We Love Alive, Her Cars, Cyberqueen, Pink… | ||
| We Can't See You... | Mia Lipner | 15m |
Claim: high unemployment among screen reader users makes blind coworkers rare and accessibility gets treated as a last‑minute tweak. Evidence: examples of… | ||
| Diva ex Machina - A Perspective on Games | Mattie Brice | 27m |
Argues that the industry’s STEM‑and‑numbers approach fails: numbers are ethics and corporations become gatekeepers, so broadening play matters more than… | ||
| Conforming to Succeed ... | Marco Rogers | 21m |
Claim: getting ahead in tech often requires conform to whiteness—early selection into a gifted track, deliberate code-switching, and stoic tolerance of racist… | ||
| Overcoming Mental Heath Hurdles at Work | Madalyn Parker | 12m |
Statistically 1 in 5 people experience mental illness and one engineer openly shares a case where telling leadership triggers concrete changes not platitudes… | ||
| Branded: Sex Workers on Social Media | Kitty Stryker | 14m |
Specifics: how real-name policies force identity leaks and repeated Facebook verifications requiring home addresses, how Porn WikiLeaks permanently links legal… | ||
| Disability in Games | Xandir O'Cando, Kevin Simpson | 19m |
Argues for concrete fixes: add configurable controls and readable high‑contrast fonts, make dexterity prompts optional with a skip sequence option (examples… | ||
| Queer Mechanics in Competitive Videogames | Izzy Iqbal | 18m |
Argues that “queer mechanics” are concrete, measurable outliers not metaphors: examples include Super Smash Bros. Melee’s wavedashing and glitches used to… | ||
| Trans_: An Anthology of Trans People & the Internet | Harlan | 14m |
A forthcoming anthology called Trans_ collects first-person essays and academic pieces about how the Internet shapes trans lives, started May 2014, edited by… | ||
| The System Boundary... | Dimas Guardado | 18m |
Claim: privileging computer systems and quantitative tools plus the Five Whys hides social causes and creates blind spots that produce harassment, privacy… | ||
| nothing matches | ||