Cycle Time is the only metric that counts
summary
Claim: focus on cycle time as the leading metric, not ceremonies. Teams use Excel + Jira add-on and ChatGBT to generate cycle time scatter plots, find 85% of work at 25 days, then run a one-day “big refinement” and two-day flow workshop to enforce 7 days or less story slicing. Within four weeks typical cycle time drops from 25 to ~9 days, but bugs rise to ~30%, teams build a custom feature toggles solution in three weeks and discover gaming and throughput instability.
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chapters (16)
- 0:00Cycle time as key metric
- 1:10Constant next sprint trap
- 3:17Maturity assessments don't focus teams
- 4:00Cycle time scatter plots
- 6:06Big batches hurt flow
- 7:10Big refinement pizza party
- 8:54Slicing stories to seven days
- 10:20Two-day flow workshop
- 11:26Cycle time reduced from 25 to 9 days
- 13:10Draining the pool reveals problems
- 14:38Calendar vs working days gaming
- 15:42Context in cycle time data
- 16:23Quality trap and safety risks
- 17:28Learning over metrics
- 18:11Getting started with cycle time
- 19:19Q&A on splitting tasks
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