Kieron Lord
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| title | conference | date |
|---|---|---|
| A Thousand Cuts Down to 5 | Games Connect Asia Pacific 2018 | 2018-10-23 |
Case study of a GearVR Unity game that hits target 60 FPS by enforcing concrete limits (roughly 75k static tris, 8k dynamic tris, 25 draw calls per eye) and… | ||
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