Dungeons and Developers: Uniting Experience Levels...
summary
Uses a Dungeons & Dragons character sheet to map concrete engineering roles, six abilities, tools and proficiencies into a usable Developer Character Sheet, plus a sharable PDF and simple Excel or baseball‑card formats. Runs the exercise with a 24‑person team, teaches D&D basics, collects a team skill inventory, surfaces real gaps that inform hiring, mentoring and timelines, and recommends followups like multiclassing, training and SWAT analysis. Demonstration includes dice roleplay and direct evidence that the method sparks candid discussions and actionable decisions.
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chapters (12)
- 0:00Introduction
- 6:47What is D&D
- 8:12Why Dungeons and Dragons matters in tech
- 10:18Dev roles as classes
- 13:48Soft skills as abilities
- 25:45Tools and special abilities
- 29:55Team skill assessment
- 36:10Assessments for planning
- 37:36Avoiding siloing
- 40:04Competency vs capability
- 41:27Hiring and mentorship
- 43:35Reflections and Q&A
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