Designing for people who use a mouse
summary
Argues that many people with disabilities still rely on a mouse, citing James Williamson’s ALS example, and shows concrete failures: festival site links with only a wavy-hand hover, inconsistent mega menus, and a file‑sharing UI where drag‑and‑drop plus scrolling breaks. Recommends concrete fixes: make hover and keyboard focus match (visible hover and focus parity), use minimum touch targets (44×44 pixels), provide alternate controls (a move dialog alternative replaces drag‑and‑drop), test with Wave, ARIA APG, Stark and color‑contrast tools.
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chapters (11)
- 0:00Mouse user accessibility intro
- 3:14Myths about mouse users
- 7:09Who uses a mouse
- 10:43Design challenges for mouse users
- 12:07Hover and focus states
- 16:03Touch target size
- 19:59Hover content pitfalls
- 26:12Drag and drop usability
- 30:09Scrolling difficulties
- 34:27Designing via mouse interactions
- 35:35Q&A
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