Driving Smarter Mobility: From OpenStreetMap to Real-Time Traffic Simulation with SUMO & Godot
summary
A Lugano project converts OpenStreetMap into a real-time, city-scale traffic simulator by combining a React prototype, Godot rendering, and SUMO as the physics engine via a libsumo C# bridge. It models individual vehicles (acceleration, stops, traffic lights), supports editing lanes or closing streets, and reports a concrete metric — cost = vehicle waiting time — with real-time and cumulative heatmaps. Development spans weeks (web), ~1 month for Godot, ~1 month to integrate SUMO, and the demo runs successfully using OSM + SUMO + Godot.
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chapters (13)
- 0:00Urban traffic simulation project
- 1:00Planning to data-driven simulation
- 2:31Web-based traffic visualization
- 3:57Limitations of analytical simulation
- 4:58Godot for realistic vehicles
- 6:45Modeling real-world road networks
- 8:30Integrating SUMO
- 10:58Technology stack overview
- 11:41Live demo: One Way simulator
- 14:54Editing streets and testing
- 16:24Scaling with OpenStreetMap
- 17:28Future: real-time data & AI
- 18:33Q&A
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