The Importance of Audio Live Panel
summary
Panelists describe concrete advances: an open source C++ Lyra codec that runs in real time on midrange phones, Lyra 3 kbps ≈ Opus 8, and a new Soundstream engine that uses residual vector quantization and scales bitrate with Soundstream 3 kbps ≈ Opus 12. They report integrating denoising into codecs, work on adaptive bitrate for Atmos and spatial audio to headphones, emphasize loudness normalization, and warn that cheap ML codecs must remain runnable on older devices to avoid fragmenting the user base.
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chapters (11)
- 0:00Audio importance
- 1:48Panel introduction
- 2:30Facebook immersive audio
- 3:32Google Lyra coding
- 5:16Live audio learnings
- 9:11Audio quality insights
- 11:16Video lessons for audio
- 13:43Audio-video tech inspiration
- 16:11Future audio codecs ML
- 21:34Codec evolution challenges
- 23:24Closing remarks
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