~/talk

The Laws of Magic

Talkat UIKonf 2018 · 2018-05-13..05-16· [design-collaboration]
slides:none on file

Three concrete laws for designing “magic” in software: teach users the rules so solutions feel whoa or of course — use the compiler and unavailable annotations to prevent nonsense (example: forbid adding seconds to a month and show a custom error); prefer clear, limited powers over unlimited ones (examples: 280‑char Twitter limit, ephemeral photos, Churchill Solitaire charging for undos); expand depth before adding surface features by integrating systems — examples: measurement API is type‑safe and supports custom units, and apps like deliveries and Keynote’s outline mode show deep, working integrations.

AI-written summary · about

  1. 0:00Introduction and setup
  2. 3:54Why we call it magic
  3. 8:14First law of magic explained
  4. 14:42Tools to teach magic
  5. 18:17Second law limitations over powers
  6. 25:01Third law expand before you add
  7. 32:18Going deeper with integration
  8. 35:28Summary and zeroth law
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