~/talk

Experimenting in a Sociotechnical System

Talkat Swift Craft 2024 · 2024-05-21..05-24· [engineering-leadership, remote-work]
slides:none on file

Makes the concrete claim that observability needs tracing over logs and structured logs, using Honeycomb-style tracing to turn noisy clues into zoomable pictures of live systems. Frames teams plus running code as a software-as-learning-system, where changes are experiments: state a falsifiable theory, run it, measure. Gives examples: learned Swift over a weekend, built a Python/Flask lunch-order service, hunted a two-week bug caused by mixing user_id with the primary key, and shows how tracing and experiments found and fixed it.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 1:48From programming to sociotechnical systems
  3. 5:00Learning in sociotechnical systems
  4. 7:31Experiments and scientific thinking
  5. 10:09Debugging and real-world learning
  6. 12:15Preparing the closing keynote
  7. 14:02Sharing experiments as science
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