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Agile: The Bad Parts - Matt Parker, Martina Hodges-Schell

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A four‑person co‑located team uses pairing, TDD and lightweight weekly planning to build an MVP and release to millions; after scaling to three teams of six to ten developers per team the process morphs into an eight week sprint cycle with 40–70 people in planning, a prototype kept behind production, a 16‑week debate over a single popover, and declining delivery and learning. The claim: process rituals without user testing and assumption‑validation produce well‑built but wrong products; fix by shipping smaller batches, testing assumptions with prototypes and usability sessions, and keeping tight engineer‑designer feedback loops.

AI-written summary · about

  1. 0:00Intro
  2. 0:48Client Story
  3. 7:54Cargo Cult
  4. 14:12What went wrong
  5. 18:24What we can learn
  6. 21:43What we can do
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