Agile: The Bad Parts - Matt Parker, Martina Hodges-Schell
summary
A four‑person co‑located team uses pairing, TDD and lightweight weekly planning to build an MVP and release to millions; after scaling to three teams of six to ten developers per team the process morphs into an eight week sprint cycle with 40–70 people in planning, a prototype kept behind production, a 16‑week debate over a single popover, and declining delivery and learning. The claim: process rituals without user testing and assumption‑validation produce well‑built but wrong products; fix by shipping smaller batches, testing assumptions with prototypes and usability sessions, and keeping tight engineer‑designer feedback loops.
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chapters (6)
- 0:00Intro
- 0:48Client Story
- 7:54Cargo Cult
- 14:12What went wrong
- 18:24What we can learn
- 21:43What we can do
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