~/talk

A Functional Developer in the World of Games

TalkinFrenchat ScalaIO 2019 · 2019-10-29..10-31· [creative-coding]
links:none on file
slides:none on file

Shows that functional programming techniques can be applied inside Unity by using C# LINQ patterns and the LanguageExt library for Option/Result types, together with Unity’s ECS and Job System for parallelism. Presents two concrete projects — an interactive visual/sound/light installation and a MIDI training app — and reports that a MonoBehaviour approach fails around ~1,000 entities while the ECS implementation handles about 100k entities; also discusses practical frictions like lack of immutability ergonomics, extra boilerplate or macros, and occasional integration pain.

AI-written summary · about

  1. 0:00Introduction
  2. 3:16Unity basics
  3. 7:10C# multi-paradigm
  4. 10:07LINQ limits in C#
  5. 13:24Functional C# discovery
  6. 17:43Immutable data handling
  7. 20:34Functional integration
  8. 22:02Unity ECS paradigm
  9. 26:04ECS migration benefits
  10. 28:39ECS performance demo
  11. 30:01Functional Unity conclusion
  12. 32:12Q&A
  13. 33:20Music startup project
  14. 37:39Dogme training method
  15. 40:05Legacy to ECS transition
  16. 42:12Multiplatform accessibility
  17. 43:00AI and music learning
  18. 45:56Unity tools experience
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