From 0 to 200,000,000 players — on backend evolution in 40 minutes
summary
War Robots is a multiplayer 3D shooter whose backend architecture evolved over eight years from a simple single-cloud service handling player profiles to a scalable system supporting up to 200 million players. The talk describes this backend evolution—which technologies and architectural changes were introduced to grow capacity and reliability over time.
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chapters (13)
- 0:00Introduction
- 3:20Tech stack choices
- 7:58Early architecture
- 13:19Early approach limits
- 16:09Scaling with matchmaking
- 18:01Photon to custom
- 20:52Monitoring with Otmetr
- 22:14Backward compatibility
- 24:44Feature flags
- 25:48Data loss migration
- 27:16Current architecture
- 29:04Key lessons
- 30:28Q&A
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