~/talk

Making a game in Rust

Talkat RustFest Kyiv 2017 · 2017-04-29..04-30· [rust]
slides:none on file

A small game called Manana is built in Rust using Piston/piston_window with three Cargo dependencies, a 500×700 window and a simple 60Hz update/render loop. Gameplay uses 10 apples that decrement on throw, scoring currently gives a flat 20 points, collisions use axis aligned collision rectangles, spawn timers produce folks every ~2 seconds, and the prototype runs but lacks sound and a refined scoring formula.

AI-written summary · about

  1. 0:00Start
  2. 2:25WHY USE RUST?
  3. 11:31INGREDIENTS
  4. 16:00LET'S WALK THROUGH
  5. 20:48THINGS MISSING
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