Everything's Better With Friends (how to build collaborative applications)
summary
Claims that multiplayer apps are now practical using Cloudflare Durable Objects and open libraries (Yjs), a demo deploys a TL Draw editor via party kit to the edge and works live with the audience, synchronizing rooms across replicas with 8 lines of code. Deployment and tooling run locally then push globally, logs and previews included. Latency sits around 5–15 ms to nearby isolates, and the repository is made public during the demo.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 1:26Sunils background
- 4:18Building a multiplayer app
- 7:57The problem with local deployment
- 10:37Separation of concerns
- 13:35PartyKit
- 16:17Features
- 18:18Demo
- 20:17Future plans
- 22:19Making the repository public
related talks
30mEverything's better with friends
23mBuilding Offline and Real-Time Applications - The Magic of CRDTs
51mDistributed Apps with IPFS
45mOffline should be the norm: building local-first apps with CRDTs & Kotlin Multiplatform
01h 49mGroup 2 - Judging
33mDoes the network seem thin up here? Collaborating with mountaintop mesh networks
36mDecentralize everything! (or at least a part of your dev tools stack)
47mThe Jump to Hyperspace: Local-first Software
