~/talk

Introduction to Design Systems

slides:none on file

Begins with an inventory that finds 10 different buttons and argues for collapsing them into a few well‑defined primitives (box, flex, button) composed into patterns and layouts; uses design tokens (named colors, spacing scales) to map abstract names to exact values; builds a work‑in‑progress component system and demonstrates it with Theme UI and Chakra as starting points and Storybook or Styleguidist for documentation; claims components enable reproducible, cross‑platform consistency.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Design
  3. 2:08Systems
  4. 2:38Inventory
  5. 3:48Components
  6. 5:01Primitives
  7. 5:37Primitives vs Patterns
  8. 6:50Tokens
  9. 8:41Scales
  10. 9:02Colors
  11. 9:20Topography
  12. 9:52Design Systems
  13. 11:00Brands
  14. 13:15Other Aspects
  15. 18:41Atlas
  16. 23:50Salesforce
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