Simeon Griggs-Localization for real-world use-cases: Key learnings from onboarding global brands
summary
Shows concrete patterns and failures: an edge worker in Rust that stitches global and local HTML to hack redirects, how Sanity schemas let content be data instead of pages, and queries that avoid overfetching using GROQ coalesce fallback queries. Gives real scales — 70 websites from one Sanity project and a music service operating 280 regions and 22 languages — plus live demo of adding Dutch and using a Google Translate plugin.
AI-written summary · about
chapters (13)
- 0:00Start
- 1:11Talk about localisation
- 2:04cryptocurrency
- 2:25the metaverse
- 6:08Demo
- 8:06Localisation in the real world
- 9:01edge worker
- 10:17Fitness BrandTM
- 11:30Multinational Conglomorate
- 12:27Music Streaming Company SANITY
- 16:261. Content is data
- 17:07Localise like you should, work how you need.
- 18:03careers
related talks
08mLocalization for Real-World Use-Cases: Key Learnings from Onboarding Global Brands
25mLocalization: Implementation and Testing... Locally
58mAround world in a session! Globalization and localization of software
08mHow do Localise & Personalize Content with Sanity.io and Next.js
20mFinding translations, localisation and internationalisation
39mThink globally, act locally with i18n on the web
31mThink Globally, Act Locally on the Web
38mSacré bleu! The trials and tribulaciones of internationalising your ẨṔṔŁîÇåŤḯṏÑ���
