~/talk

Teaching a Computer to Fight Itself (Implementing an OGRE AI)

Talkat PyOhio 2015 · 2015-08-01..08-02· [game-development, machine-learning]
links:none on file
slides:none on file

A Python console simulator implements Ogre rules, A pathfinding, a genetic algorithm over genomes that encode unit types and behaviors, and logs outcomes to a MySQL database; source code lives on GitHub. Training runs up to 100,000 simulated games* and shows learning: random play yields ~5 defender wins per 100 games, the GA boosts results (116 wins per 1,000 games, ~56% better) but plateaus after ~1,000 games and never reaches a complete defense victory. Results and parameters are reproducible from the repo.

AI-written summary · about

  1. 0:00Introduction
  2. 1:31The First Computer
  3. 3:37Artificial Intelligence
  4. 8:32GitHub
  5. 10:15Ogre
  6. 10:50Game Overview
  7. 20:38Unit Behavior
  8. 29:38Mutations
  9. 33:23Python Code
  10. 37:30Training Data
  11. 40:20Results
  12. 46:29What drove the ogre behavior
  13. 47:31Mikes term project
  14. 51:08Mikes experience with Python
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