Blueprint Debugger
summary
Visual Studio gains a Blueprint debugger that surfaces Blueprint stack frames and shows which Blueprint node calls C++ methods, demonstrated by tracing an AttachWeapon call to BP_Pickup_Rifle → AttachWeapon node → OnPickup event. Without the optional Unreal plugin VS shows only names and types; with the plugin it populates the Locals window with pin values in Locals and node inputs (example: DPWeapon instance visible), removing editor/IDE context switches and working as shown in the live pickup demo.
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chapters (6)
- 0:00Blueprint Debugger intro
- 3:37Context switching problem
- 4:19Solution and plugin benefits
- 5:04Demo setup and breakpoint
- 8:19Enhanced debugging plugin
- 11:12Summary
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