~/talk

Blueprint Debugger

Talkat Pure Virtual C++ 2025 · on Wednesday, 2025-04-30· [c-and-cpp]
links:none on file
slides:none on file

Visual Studio gains a Blueprint debugger that surfaces Blueprint stack frames and shows which Blueprint node calls C++ methods, demonstrated by tracing an AttachWeapon call to BP_Pickup_Rifle → AttachWeapon node → OnPickup event. Without the optional Unreal plugin VS shows only names and types; with the plugin it populates the Locals window with pin values in Locals and node inputs (example: DPWeapon instance visible), removing editor/IDE context switches and working as shown in the live pickup demo.

AI-written summary · about

  1. 0:00Blueprint Debugger intro
  2. 3:37Context switching problem
  3. 4:19Solution and plugin benefits
  4. 5:04Demo setup and breakpoint
  5. 8:19Enhanced debugging plugin
  6. 11:12Summary
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.